"If I've got a big problem, I cut it into smaller pieces and most of the time that solves it!"
Female Medium humanoid (elf) rogue 1
Alignment: Chaotic Neutral
Init: +6; Senses low-light vision; Perception +7
AC: 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp: 10 (1d8+2)
Fort: +2, Ref +6, Will +1; +2 vs. enchantments
Speed: 30 ft.
Melee: rapier +4 (1d6+2/18-20)
Ranged: dagger +4 (1d4+2/19-20)
Special Attacks: sneak attack +1d6
Before Combat: Though something of a show-off, Merisiel understands the value of hiding in order to get the drop on her opponents.
During Combat: Merisiel makes sneak attacks on her foes to maximize the damage she can do with her daggers and rapier.
Str 14, Dex 18, Con 12, Int 10, Wis 12, Cha 10
Base Atk +0; CMB +2; CMD 16
Feats: Weapon Finesse
Skills: Acrobatics +7, Climb +5, Disable Device +7, Escape Artist +7, Knowledge (local) +4, Perception +7, Sleight of Hand +8, Stealth +7; Armor Check -1
Traits: Forlorn, Reactionary
Languages: Common, Elven
SQ: trapfinding +1, elven magic, weapon familiarity
Combat Gear: acid flask, alchemist's fire; Other Gear studded leather, daggers (6), rapier, backpack, hooded lantern, oil (5), silk rope (50 ft.), thieves' tools, 13 gp
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Forlorn: Having lived outside of traditional elf society for much of her life, Merisiel knows the world can be cruel, dangerous, and unforgiving of the weak. She gains a +1 trait bonus on Fortitude saving throws, which has already been included in her stats.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks, which has already been calculated into her statistics.
Low-Light Vision: As an elf, Merisiel can see twice as far as humans in conditions of dim light.
Reactionary: Merisiel is quick on her feet, and gains a +2 trait bonus on initiative checks, which has already been calculated into her stats.
Sneak Attack: If Merisiel can catch an opponent when it is unable to defend itself effectively from her attack, she can strike a vital spot for extra damage. Her attack deals an additional +1d6 points of damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or hen she flanks her target. Should Merisiel score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
Trapfinding: Merisiel adds +1 to Perception skill checks made to locate traps and to Disable Device skill checks. She can use Disable Device to disarm magic traps.
Weapon Familiarity: Elves are proficient with longbows, longswords, rapiers, and shortbows, and treat any weapon with the word "elven" in its name as a martial weapon.
Weapon Finesse: With a light weapon, rapier, whip or spiked chain, Merisiel uses her Dexterity modifier instead of her Strength modifier on attack rolls. The bonus has already been applied to her statistics.
Just under a century old - still an adolescent as her people count age - Merisiel's already grown used to watching her friends grow old. She's open and expressive with her thoughts and emotions, and never hesitates to make them known when things go wrong - which they often do. As a Pathfinder, her mercurial personality can grate on her allies, but her "quiet" skills and quick knifeplay more than make up for it. Never the sharpest knife in the drawer herself, Merisiel makes up for this by carrying at least a dozen on her person at any given time.